V.E.R.N. could add emotional recognition to responses to poling, surveys, and focus groups.
Monitor and remove malignant or unwanted content. V.E.R.N. could assist in analyzing communication for flagging and removal.
V.E.R.N. could assist translation from different languages and different cultures.
Pre-screen applicants. Analyze risk.
V.E.R.N. could help track consumer emotional sentiment about a brand, product, company, and company leadership.
Reveal patterns of use of emotions in communication.
Identify potential conflicts among team members.
Assistance in medical evaluations, questionnaires, and surveys. Tele-health initiatives would benefit.
Enable non-player characters to interact with users/players emotional states.
Tracking emotional trends as they respond to new products, concepts, and ideas.