
Gaming/Simulation
Track the emotional level of users in simulations and test different types of stimuli for an objective baseline of the emotional states expressed while in simulation. V.E.R.N. enables non-player characters to interact with users/players emotional states, changing their responses depending on the emotions present in the human response.


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Real-time communications analysis with emotional intelligence
Do you want to know what your players feel about you? Would you like to get this information as it happens? V.E.R.N. removes a delay between data collection and execution. React to emotions in game play and engineer revolutionary interactivity.